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Make Debris Actually Dangerous #353
Make Debris Actually Dangerous #353
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That would be a hilarious thing to make a bot to automate, sending this to Solidus every time he doesn't title case |
This also prevents floor tiles from just killing EVERYONE in a room, to be fair. Monstermos turns spaced rooms into a very brief blender when combined with Physics Based Air Throws, enough that if a Nukie spaces a room, they better stand aside and wait a brief moment for the shrapnel to fly past. But killing everyone with spammed hits isn't intended |
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seems interesting, worth getting feedback on how this'll work out
Companion Crate Price Update
Description
Meant to be a counterpart to this PR: #342
This makes it so that glass shards and floor tiles will embed in people when colliding with them, dealing a small amount of damage. This is also helpful for both making Monstermos with Physics Based Air Throws both less dangerous, and more interesting. Now if an explosion turns a room into a whirlwind of scrap metal, people will actually be significantly concerned about trying not to get hit by debris.
Changelog
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